![]() ![]() When you?re hit, blood sprays onto your screen. When a bullet hits dirt, mud can splash up on your face. Dismemberment is very well present in this game anything from an arm, a leg, or both legs can be blasted off. When explosives go off, like in real life, body parts may not stay intact. Teammates openly drop F-bombs and other curses to show they are stressed. In Brothers in Arms, nothing is censored. ![]() \"Friends and family kill or get killed\" in battle, and sometimes in the most gruesome ways imaginable. War is not fun, only when it?s in a video game, but soldiers generally do not like war. In Gearbox?s pursuit for authenticity, they got down to the nitty-gritty aspects of being a soldier. However, it is usually up to you to maneuver and flank (find an exposed area in the enemy?s cover and exploit it) the enemy. When engaged, your team?s AI is smart enough to find cover and return fire. However, do not assume that you must give an order to your team to make them move intelligently. You can give a series of orders to your squad: fall back/find cover, regroup/follow, move, suppress/attack, and charge. As in World War II, this ?movement under a base of fire? is vital for survival and greatly pays off when emulated in Brothers in Arms. Your fire team is used to establish a ?base of fire,? which suppresses the enemy and allows for your assault team to maneuver with relative ease. In any case, you command two squads: a fire team- armed to the teeth with a BAR (Browning Automatic Rifle) and an M1 Garand rifle, and an assault team- equipped with a Thompson sub-machine gun and a Colt. Although I?d like to argue, in order to fulfill World War II authenticity, this feature is required (rather than being ripped off from games like Full Spectrum Warrior or Rainbow Six). To continue a certain trend- Brothers in Arms is also squad-based. This is a feature that is partially apparent in games like Counter-Strike. When crouched, accuracy is obviously maximized. After movement the iron sight continues to waver for a few seconds, but even afterward the gun will continue to slowly shake. Doing so will cancel the player?s run and shift him into a steady walk. While running, one cannot switch to his iron sight for accurate aiming. Your stances also play a large part in whether or not your bullet hits home. In contrast, the recoil is very realistic (instead of randomly hitting anywhere ala RS3), therefore players will quickly learn that shooting in short bursts or in a semi-automatic fashion will increase your chances of survival. The M1 Garand can only be reloaded when the pin snaps off (which is when the magazine is empty), but that?s not the case in Brothers in Arms. The only inaccuracy in the firearm aspect is the ability to swap out rounds in a magazine so freely. Unlike Rainbow Six 3, Brothers in Arms has realistic firearm mechanics. Crosshairs can be toggled on or off, but keep in mind, your fire won?t be as accurate when you?re not looking down your sight. An ?iron sight? is used when one looks down a gun?s built-in aiming peripherals, instead of relying on the imaginary crosshairs common in other games. To those of you who have played Activision?s Call of Duty, Brothers in Arms will be somewhat similar, especially in the adopted iron sight usage. The shooter aspect of this game is spot on. Now let?s not get carried away Brothers in Arms is a First Person Shooter. ![]() Everything from accurate landscapes to genuine World War II military tactics are masterly crafted. Gearbox definitely achieved their goal of not only historical authenticity, but battle authenticity as well. You are Sergeant Matt Baker, one who apparently ?didn?t ask to be squad leader.? Too bad (for Baker) the role of squad leader is so much fun! Your duty entails that you and your squad complete a series of objectives that span from the Normandy invasion ?D-Day? to the aforementioned Hill 30, or Carentan. You begin your extremely authentic adventure as one of the many 101st and 82nd airborne soldiers. In layman?s terms: Brothers in Arms isn?t just the World War II game of the year, but it is quite possibly the best World War II game ever. Only now, Gearbox uses the ?grab ?em by the nose and kick ?em in the ass? maneuver on the rest of the World War II genre. Brothers in Arms is one in a handful of quality squad-based tactical shooters that Xbox gamers are well aware of. ?Brothers in Arms: World War II Evolved.? Sounds catchier than ?Road to Hill 30,? doesn?t it? If not, at least the title is very appropriate. ![]()
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